Gta Online Can You Do the Starter Heist Over Again
This guide covers the GTA Online heists series starting with The Fleeca Job and cumulating with The Pacific Standard Task. If you are looking for Diamond Casino Heist guides check out our Big Con, Silent & Sneaky and Aggressive approach guides.
Introduction
Heists are an important element of Thou Theft Auto Online, and possibly one of the nigh integral parts of progression in the game.
They are the game's stand-in for stop-content, being among the near hard and most lucrative activities you can practise. Heists require teamwork, coordination and skill, and completing them successfully will reward you appropriately.
If you're saving up for something big, chances are you'll do Heists. They will follow y'all across your GTA Online career, becoming available early on while staying relevant and of import fifty-fifty in one case you've unlocked everything and ain a bunch of high-end items.
Heists are broken downwards into prepare-up missions and the finale. The set-ups themselves tend to be easier, and aren't particularly rewarding to complete, whereas the finale is the existent attraction. It is possible for teams to exist backfilled if someone leaves in betwixt missions, however a full team of four is always required for all Heist missions.
Heisting with random players isn't ideal (though not equally bad as people say), so we suggest you try and find a squad of regulars to play with.
A lot goes into running a successful heist. Knowing the mechanics and special gameplay of the private set-up missions and the harder finales, also as knowing what kind of tactics to employ to avoid obvious pitfalls and other fail-states.
Beyond a grasp of how the game works, you'll demand to exist able to cooperate with your team and listen to what anybody is saying. In guild to keep the team coherent and cooperative, you lot too need to make sure you've distributed the earnings fairly, which is likewise covered by this guide.
Getting Started
HEIST HIGHLIGHT VIDEOS
If you reach Rank 12 and take a high-end flat, y'all will exist able to play iv-player cooperative heists online. Lester will call you, and you'll need to get run across him. After that, Lester volition call whenever you can play a new heist, and you can telephone call him to replay a heist.
The time yous must await in between heists is roughly fifteen minutes. Heists in GTA Online can be played on three difficulty levels. Playing on Normal earns you twice as much equally playing on Easy, and playing on Hard earns you 25% more than playing on Normal.
Once you have or request a heist, you get the Heist Leader. The Heist Leader can invite whatsoever player who has played the GTA Online tutorial through the first LTS job from Gerald. The Leader must front the costs, only besides determines how the full payout will be divided.
The ability to divide the payout means the Heist Leader can earn a lot of money. If you lot're hoping to brand a lot of money through Heists, work out a program with your team about how you lot want to divide the payouts. This is covered later on on in the guide.
In addition to the payout division, you'll want to work out in advance the role each actor will perform, every bit explained after on when we become to the set up-up missions. Communicating with your teammates volition brand Heists a lot easier, as will understanding their strengths and weaknesses and being prepared with good equipment such as silencers and body armor.
Heists involve multiple missions. The Heist Leader will earn 10% boosted RP from setup missions, but only the other participants volition earn coin. Setup missions usually earn you lot effectually $15k-$20k. Once you terminate a single setup mission, all the players will be returned to Freemode. The Heist Leader can then start the next role of the heist.
Back when GTA Online launched, you unlocked Adversary Modes by completing heists. Back then there were only three modes available. Today, there are 45 types of Adversary Modes with hundreds of missions, and they are no longer tied to heist completion.
Every heist has its ain Elite Challenges.
Missions
Here you'll observe a general rundown of how the various heists are structured and what each mission leading up to the finale, including said finale, is comprised of. You'll get an idea of what to expect in terms of mechanics and what encounters yous'll be facing, then program appropriately.
Heist #1 – The Fleeca Chore
Toll – $11,500
Total Payout – $57,500 (Piece of cake), $115,000 (Normal), $143,750 (Hard)
Unlockables – Kuruma and armored Kuruma
Elite Challenges – You end in less than 5:20, the car takes no more than 6% harm, and no thespian dies.
Mission #1 – You must drive Lester to view the banking concern and so go back to the Warehouse.
Mission #2 – You lot must steal the Kuruma currently held by gangsters, and take it to the Warehouse.
Heist Info – One actor takes intendance of security while another drives the Kuruma to the bank. One time security has been handled, that role player must drill through to the box while the get-go player intimidates the bank staff into not interfering. After that, both players should accept the Kuruma toward Fort Zancudo.
Actress Info – This heist actually only requires two players as it'due south considered a tutorial!
Heist #ii – The Prison Intermission
Cost – $xl,000
Total Payout – $200,000 (Easy), $400,000 (Normal), $500,000 (Hard)
Unlockables – Lampadati Casco and Principe Lectro
Aristocracy Challenges – You lot accomplish extraction in less than four:xl, Rashkovsky takes no more than than 1% damage, and no player dies.
Missions #1– One group must fight the Vagos at the airdrome and so a pilot player can steal a Velum and take it to LSIA.
Mission #2 – You must steal a prison bus and get away from the police.
Mission #iii – I group of players must steal a constabulary car, infiltrate the precinct, and get the prison transfer schedule back to the flat. The other group must take and drop off Rashkovsky's Casco.
Mission #iv – While i group takes care of the associate, the others must kill the lawyers and take their deposition.
Heist Info – 1 group of players must infiltrate the prison house and escape with Rashkovsky. The other grouping must command the plane to be ready to evacuate them. After Rashkovsky and both teams are in the airplane, you must fly to the ocean.
Heist #3 – Humane Labs Raid
Cost – $54,000
Total Payout – $270,000 (Like shooting fish in a barrel), $575,000 (Normal), $675,000 (Hard)
Unlockables – Mammoth Hydra, Buckingham Valkyrie, HVY Insurgent, armored HVY Insurgent, Nagasaki Dinghy, Dark Vision mask, and Rebreather mask.
Aristocracy Challenges – You end in less than 11:00, the vehicle takes no more than ii% damage, and no player dies.
Mission #ane – 2 players, ane every bit the buyer and 1 as a babysitter, must get the keycards from your contact. Having two lookouts is also recommended. If yous're having trouble with this Mission #2 – You lot must steal two Insurgent LAPVs from Merryweather. Since the vehicles are armed, having a gunner in each one will help your escape.
Mission #3 – You must steal an EMP from the olfactory organ of a Hydra jet on a naval carrier. While one player gets the Hydra, the others should airplane pilot jets to help out. You must go the Hydra back to your rendezvous point.
Mission #iv – Y'all must steal a Valkyrie from Merryweather's base. You can either cull stealth or a head-on arroyo. Once y'all get the Valkyrie, shoot downwardly the attacking helicopters.
Mission #5 – Drive a stolen LAPV, with the EMP inside, into Humane Labs and park it. You don't want to exist caught, and a silencer might assist in example y'all need to fight.
Heist Info – One team will enter Humane Labs wearing night vision goggles and rebreathers, in order to get the files. The other grouping will fly the Valkyrie to drib off the first team, pick them up at the end, and fight off enemy reinforcements in the concurrently.
Special Unlockables – Hydra and Valkyrie
To go the Hydra jet, you must end the third mission, in which you retrieve the EMP. This mission is only available if either you've hosted both The Fleeca Job and The Prison Break, or if you're playing with a host who has. Afterwards, visit the in-game website for Warstock Cash & Carry to purchase a Hydra for $3 one thousand thousand.
To get the Valkyrie combat helicopter, you must cease the quaternary mission, in which yous steal the Valkyrie. Like with the Hydra, you'll only be able to access this mission if yous or your host has previously hosted The Fleeca Chore and The Prison Break. Later, visit the Warstock Cash & Deport site to buy it for $ii.85 meg.
The two variants of the HVY Insurgent, also unlocked through this Heist, can be purchased for $675,000 (regular) and $one.35 meg (armored).
Heist #iv – Series A Funding
Toll – $forty,400
Total Payout – $202,000 (Easy), $404,000 (Normal), $505,000 (Hard)
Unlockables – Karin Technical, Discount for Mule
Elite Challenges – You finish in less than half dozen:30, you kill 75 enemies, and no player dies.
Mission #one – One team will go by air and another by water. The h2o squad should arroyo the yacht to steal the drugs, while the air team should either provide firepower from a distance or swoop in to driblet their passenger. Collect all of the packages and go back to land through the tunnels, and caput to the last objective.
Mission #2 - Steal a garbage truck and and then collect garbage bags from four unlike spots. Watch out for the waves of enemies that will try to stop you. Exist careful when fighting at the gas station that you don't blow it up.
Mission #3 - Take silenced weapons to the Dirty and use stealth to take out the enemies in the trailer park. You should split into ii groups and coordinate your attacks. Take the van from the north border of the trailer park and escape, with everyone but the driver shooting your pursuers.
Mission #4 - Have two players human activity equally lookouts and snipers at get-go while the others remain on the basis. Beware of the railroad train. Clear out the enemies and head for the trucks. Ii players should take the gunner truck while the others get the remaining trucks. Escape to the drop off betoken.
Mission #5 - Become to the farm wearing your mask and take care of the enemies, although you should exist all right if yous exit some alive. Head to the back and have two players drive trucks in front and backside the tanker to protect it as you brand your escape. Explosives may be tempting, but might crusade you trouble due to the close range.
Heist Info - Defend the warehouse, both by shooting from cover and using mines when necessary. Later on that, have two players utilize the trucks to protect the vans as y'all movement them. When driving, use the bridge every bit encompass if the helicopters are giving yous too much trouble, and fend off all enemies until you achieve your goal.
Heist #5 – The Pacific Standard Job
Cost – $100,000
Total Payout – $500,000 (Easy), $1,000,000 (Normal), $i,250,000 (Hard)
Unlockables - Brutal, Principe Lectro, and Gang Burrito Van.
Aristocracy Challenges - You terminate in less than ten:15, NOOSE isn't called, and no histrion dies.
Mission #i - You'll accept two cars, each of which has a Commuter and a Navigator. The Navigators must use their phones to locate vans. You lot'll need pictures of all the vans' license plates, later which Lester will tell yous which one to steal. Steal it and bulldoze it back to him.
Mission #2 - Take the transponder from the stolen van to an island, where Avi Schwartzman is hiding. Have out the helicopter, fight the law on the island, and take Avi to the indicated gunkhole. The adjacent part is a timed mission, just be careful. When you reach the lake, head toward the center so you tin can shake off police involvement, so drive Avi to your goal.
Mission #three - Caput to Vinewood every bit ii teams: one Transporter and three Decoys. Find the white van and take it to Vinewood Boulevard, where you'll fight a number of enemies. Once the declension is clear, the Transporter role player should grab the equipment you need and return to the white van, while the Decoys get into the black van. Distract the enemies until the Transporter reaches the goal, and so destroy the black van.
Mission #4 - First, you must ambush a convoy to steal a military machine truck, and so block the road with as many vehicles as you tin can. A helicopter will come first, followed by the convoy. Brand certain you don't destroy the truck in the fighting. Ii players should take the truck, and the other two should take an Insurgent. Head toward the drop-off point, defeat any enemies that remain, and accept the truck to the goal.
Mission #5 - Head to the Lost'southward clubhouse to steal the Lectro sports bikes. Fight the Lost, but make sure you don't destroy the bikes in the process. Steal the bikes and drive to the drop-off bespeak, fugitive the Lost's roadblocks and fighting them along the way.
Tip: as you go out the clubhouse, your map volition prompt you to plough right. If you head direct instead, and go correct at the adjacent turn, you lot will featherbed the roadblocks.
Heist Info - Y'all'll split into three teams: ane Hacker, one for Demolition, and two for Crowd Control. Caput to the depository financial institution and go within. The Crowd Control players should impale the guards and continue everyone else intimidated by shooting nearby. The other 2 must become to the vault.
The Demolition thespian should use thermite charges on the door at the back of the lobby and the side by side ane at the summit of the stairs. When that door opens, ane of the Oversupply Control players needs to head to the back room to intimidate the tellers and kill any security that arrives. Meanwhile, the Hacker should get through the next door, later which Demolitions will get through the next gate. Subsequently that, they should take hold of the money and run into upwardly with Oversupply Control at the exit. Simply one thespian should take the money. Any players with the stolen coin will lose some when hit, and it'due south easier to defend ane player than two. The player with the money should try to avert combat.
A very challenging fight with the law awaits you on the other side, and you'll fail if you lot try to stay in the banking concern for too long. Clear out a path and fight your way to the bikes. You tin can either use them or a auto to escape. In that location should be a police auto you tin steal, or a SWAT van if the warning is sounded during the Heist. Y'all also might want to drive the bikes or a auto to the Vinewood Law Department to grab the helicopter on the roof. One time yous take your vehicle of choice, don't follow the waypoints! Instead, follow the left highway until you attain the cliff, and so parachute (or drive, if yous sympathise the path well plenty) to the gunkhole down below. Bulldoze the boat to the goal to complete the final Heist. The thespian with the coin should duck to avoid losing any more forth the way.
Ane-Fourth dimension Extra Payouts
There are number of extra challenges that you tin complete (one fourth dimension per character) in order to receive extra payouts as below.
Start Time - Finish each Heist for the offset time for a $100,000 bonus.
First Person - Complete all the Heist setups and finales in first person style to get a bonus of $100,000. (Host must ready camera to First Person)
All in Club - Play all of the Heists and their setup missions in order for a $i,000,000 bonus.
Loyalty - Play all of the Heists and their setup missions with the same team for a $one,000,000 bonus.
Criminal Mastermind - Play all of the Heists and their setup missions on Hard, in order, with the same team, without any players dying for a massive $10,000,000 bonus.
Full general Tips For Heists
Get A Belong
Every bit the host of the heist, you have quite a few settings open for y'all. Before y'all begin the first set-up, you should select "player saved outfits". Beforehand, it is handy to selection upwards a heist belong, with is either the black or grey combat vests, as these will significantly boost survivability.
They halve all harm received, regardless where it'south coming from, and this effect does not degrade or run out. Apply these vests in a heist whenever possible. Granted, they practise brand you run a tad slower, but you tin make upwards for it with the good old run'n'leap technique. Just go along sprinting and hammer that jump button like there is no tomorrow (be mindful of ledges though, or therereally won't be a tomorrow for your graphic symbol).
Refill Your Supplies
Three things you'll need for a successful heist run is ammo (duh), snacks and armor. What many, many players seem to forget, thus ending upward as encarmine splats on a wall, is that you tin refill and utilise these from the interaction menu even while in a heist. Now, we're non suggesting you stand around mid-gunfight to fiddle with a menu. While in cover (or if you're the kind of guy that tears toilet newspaper with one hand, while driving), you can pull up the menu to munch some health dorsum into your organization, equip more armor, and to buy more armament.
An added bonus is that while you're in comprehend, running, or driving, you can spam snacks without waiting for the eating blitheness to play.
In fact, if y'all don't dally also much, encompass is something of a condom haven. Many players aren't mindful of their current status (despite, you know, the encarmine red rave prove the screen turns into when you're near death...). You should always proceed rails of your health and armor levels, and if you lot're running low, get into embrace and practise what we outlined in the previous paragraph.
Know The Map
Map awareness goes a long style. If y'all're playing the given heist for the get-go fourth dimension, you might experience compelled to follow the path the GPS tells you lot to, helpfully highlighted with yellow navigation lines. While these certainly won't lead you astray, knowing the map, or only pulling information technology up, will allow y'all to detect better routes. Virtually experienced players have their ain preferred routes to follow, and these often yield meliorate results.
Your Team Is Critical
One of the biggest problems that heist teams face is coordination and the fact that ane guy'south inability volition drag the other three downwardly too. If the planets align, a blood moon rises and the tides reverse, you might find a heist team of randoms that actually have enough intelligence betwixt the iii of them for yous pull off a setup successfully. And you lot tin can e'er invite the same trio back for more than.
If y'all exercise this, remain patient and give them a few minutes as they might be stuck in a loading screen for a while. The way these invite notifications work, they'll see them fifty-fifty in the loading screen, equally it arrives via the PS4 or Xbox interface, not the in-game telephone.
Set up Yourself To Passive
If the inevitable does happen, and someone bites the grit, you lot can always retry from the last checkpoint, no need to start the whole affair once more. A good precaution is to set yourself to passive before the heist begins, because this way some random player, or god forbid, one of your teammates might gun you lot downward after completion just for the laughs, meaning you lose a practiced portion of the cash you've worked so hard to steal earn.
The Armored Kuruma
I of the best "jolly jokers" of doing heists is the obscenely overpowered Armored Kuruma. Sitting in that thing is near like having a bunker as it takes ages for its armor to be whittled down. If you have a Kuruma, bring it. If someone else has a Kuruma, get in. Seriously, if the Kuruma, pulls up, if it keeps honking, or knocking your feeble mortal vehicle that is anything other than a Kuruma, yous become out, and get in the Kuruma.
Of course, no vehicle, no amount of armor, no outfit and no custom route volition ever compare to having a group of friends, all with microphones gear up up, sufficient feel and a capability to cooperate. If you communicate, and know your team, you're likely to succeed.
Put On A Mask
A quick and easy manner to lose the cops when you are in a pinch is to equip a mask when the line of sight is broken. The UI indicates whether constabulary can actively meet you with solid wanted stars, while flashing wanted stars show that though yous are even so existence pursued, you are hidden. This is the time to conceal your face.
Source: https://www.gtaboom.com/gta-online-heists-guide/
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